Showing posts with label Core Revision. Show all posts
Showing posts with label Core Revision. Show all posts

Monday, June 27, 2011

Core Revision 6179 - Sumilion

r6179 | sumilion | 2011-06-16 17:20:29 -0500 (Thu, 16 Jun 2011) | 5 lines 
* The entire mechanic mask is now used (including EffectMechanic) for checking mechanic duration modifications. This forced me to remove some hackfixes and therefore requires testing. This fixes at least : 
** [Hunter] Silencing Shot - is now affected by silence reducing effects

Somehow before this revision Silencing shot duration wasn't reduced by talents like Priest's Unbearable Will and applied the entire duration regardless if the priest was talented or not.

Thursday, June 9, 2011

Core Revision 6158 - Sumilion

r6158 | sumilion | 2011-06-08 17:25:20 -0500 (Wed, 08 Jun 2011) | 21 lines 
* correction to pets distance at which they attack, fixes them attacking bosses
* Replenishment gives 1% of max mana per 5 sec now
 
Lets hope this will help our pets at last to hit the raid bosses with large hit boxes. And I secretly hope to fix our pet attacking our targets while we are kitting them.

Also the Replenishment nerf is welcome too. In the past Replenishment used to give 0.25% every sec. So in total you would receive 1.25% of your total Mana in 5 sec. But later this changed to 1% mana after 5 sec.

Saturday, May 14, 2011

Core Revision 6056 - Sumilion

r6056 | sumilion | 2011-05-11 07:11:25 -0500 (Wed, 11 May 2011) | 1 line
* Calculating crit damage is now centralized, should only affect DOT crits

This will fix the T9 2p bonus be affected by mortal shot and also use ranged crit chance and not spell crit.

Saturday, April 30, 2011

Core Revision 5949 - Sumilion

r5949 | sumilion | 2011-04-13 13:00:55 -0500 (Wed, 13 Apr 2011) | 3 lines
* Auras are now deleted and applied, when reapplied, instead of updated, making DOTs, HOTs and other types more dynamic


Core Revision 6011 - Sumilion

r6011 | sumilion | 2011-04-27 09:30:02 -0500 (Wed, 27 Apr 2011) | 2 lines
* fixup for double proc calls on spells that deal direct damage/heal and place a DOT/HOT (Fireball, etc.)
* pets now receive 2 attack power per strength instead of 1

Pets now will receive 2 points of AP for every point of Strenght they have. It used to be 1 point of AP for every point of Strenght.

Core Revision 5972 - Sumilion

r5972 | sumilion | 2011-04-19 18:25:03 -0500 (Tue, 19 Apr 2011) | 1 line
* fixup for guardians, they attack immediately when spawned now.

This will fix snakes immidiately start attacking and not waste 10 sec running towards the hunter when the trap procs, then running back and then aggroing nearby enemies.

This Fix Failed