Tuesday, March 29, 2011

Spell Penetration.... is it worth it?

Note: The info below are for PvP and PVP only. Do NOT gem Spell penetration for anything else other than dedicated PvP.

A lot of ppl ask me about spell penetration and why i have gemmed to it. Is it worth it and what's it's purpose for a Marksmanship hunter? Well I am about to tell you.



Spell Penetration – This stat is used to break through enemy resistances. Hunters do not cast harmful spells, but they do cast harmful physical attacks which can cause spell damage. Enemy players that have resistances to spell damage, such as Mages and Druids, can mitigate damage done to them by harmful spell damage attacks such as Explosive Shot, Chimera Shot and Arcane Shot, for example. Casual PvPers and Beast Mastery hunters don’t really need to itemize this stat, as it’s somewhat situational, and in the case of BM hunters, it’s not worth the trade-off resulting in the loss of attack power or survivability. For more serious Marksmanship and Survival hunters however, read on.


Each point of Spell Penetration counters one point of enemy resistance, with the magic number we want to shoot for being 75. The reason for this, is because it is roughly equal to the most active spell resistance buff out there – Improved Mark of the Wild. Anything beyond 75 Spell Penetration is not advisable because the stat requires you to sacrifice other stats in favor of it, plus it is useless against targets with zero resistances.


So if you team up against a druid team you will be able to do the whole damage of your shots since the spell penetration will be equal with the spell resistance the Improved Mark of the Wild gives them.


There are more buffs out there that can provide resistances against hunter shots like paladin's fire resistance against Survival hunters or Aspect of the wild/Nature Totems against MM hunter's Chimera shot.
Those auras provide 130 Spell Resistance to this schools of magic. Even those are for a specific school of magic only and the rest shots can actually do their real damage, mitigating Chimera shot or Explosive shot damage is bad. Even in this cases it's a lot better to be able to pierce a portion of that resistance than let then run around an mitigate your damage for the whole resistance value. So you can't actually lose.

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