Monday, May 16, 2011

Hit Cap

If you don't cap it you are bad!!!

Hit hard cap: 8%, or 263 hit rating*
32.79 hit rating = 1% hit


Hit rating is often lauded as the stat that is the single largest contributor to our DPS (though technically that would be the DPS on our ranged weapon) and hit is certainly a critical stat for hunters. Any time we attack, there is a small chance that our attack will miss. This chance is based on the level of our opponent. Hit rating helps us to reduce the chance that we'll miss.

Eventually, with enough hit rating, we don't miss at all, ever. That point is the hit cap. Since we can't hit any more often than "always" any extra hit rating doesn't do anything for us at all. It doesn't hurt us, technically, but it doesn't help at all and we'd rather that extra hit was another stat that would benefit us.

Hunters have several ways of reaching the hit cap, including hit rating from gear and gems, the Focused Aim talent, and the Dreanei racial bonus. So for example if we have one point in Focused Aim, we now only need another 7% hit, or 230 hit rating.

Is it important? Heck yes. Every hunter's first goal should be to reach the hit cap. You should always take the gear that is the biggest upgrade, but if you're below the hit cap gemming hit will be a better use of your gems slots than any other kind of gem.

* 8% is the hit cap for a raid boss. A heroic boss has a hit cap of 6%, and a level 80 has a hit cap of 5% (though players may have other ways of increasing your chance to miss them, depending on the class).

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